Post by Lynx on Feb 2, 2009 23:21:33 GMT -5
Animals Of Malnor
The animals of malnor are, for the most part, non sentient beings. They cannot speak nor truly reason in the way of the other races. All of the creatures listed here have information about their temperament, life expectancy, territory, and relation to the races around them. It is expected that you convey them as they are described. None of these animals are open to be roleplayed as a single character, so don't even try it.
COLOR CODING
Green: Animal lives in the grasslands
Purple: Animal lives in the mountains
Blue: Animal lives in the ocean
Red: Animal lives in desert
Teal: Animal lives in forest
Brown: Animal lives in marshlands
• AMAROK
Amarok, the giant wolves of the plains, are vicious creatures. They typically stay in the area of Caros, the Northern part of Malnor, though occasionally one will wander as far as Welryn. Such occasions, however, are rare. The wolves are as large as horses, easily ten feet tall at the tip of the ears. They look like typical wolves, ranging from light gray to black with brown mixed in. White or tan wolves are very rare and do not survive long due to their inability to camouflage. Any that do survive are highly coveted as prize pelts among the centaurs. amarok command a fearsome array of excellent senses, their hearing and smell being the strongest. Unlike regular wolves, however, they are solitary animals. They also possess a stronger night vision and are able to see as well as normal wolves can during the day. Two male amarok will fight to the death or until one gives up and runs. If a female meets a male, he will chase her off if it is not mating season. They are an elusive race due to their purely nocturnal nature. During the day, amarok sleep in dug out dens they create. Each amarok holds down a small territory, usually about three to five square miles. Territory lines change often and quickly-amarok will often attack others with better territories. Areas by water or rich hunting grounds change masters many times a year.
Amarok pups are about the size of normal wolves and have often been mistaken for such. A mother amarok will have two to four pups, not as many as normal wolves. The species is not rare, but they are not numerous. The lifetime of an amarok is around twenty years, at which time their pelt is speckled with silver. The pups reach maturity in about two years, leaving the den at one. At the time of the pup’s departure, the mother leaves as well to find a new territory. Pups are vulnerable to rocs, mavan, and other amarok-half of the pups do not make it to the first year. However, larger amarok will prey on any creature it can kill. Many amarok are criss crossed with vicious scars due to feisty prey.
Seeing an amarok during the day is considered a sign of bad fortune, since little will drive them from their daytime dens. Due to their solitary and roaming nature, amarok should not be tamed. Although they look like wolves, their size and appetite alone are enough to dissuade hopeful owners. The pups are rambunctious and destructive, very stubborn and difficult to train. Amarok are the sworn enemies of centaurs-an amarok will attack the horse like race without hesitation. Due to their sheer size and hardiness, amarok are difficult to kill with arrows and even harder to kill with swords or any other close-combat weapons. An amarok pelt displayed in a centaur’s home is considered the utmost sign of bravery.
• BASALISK
The famed serpent of misfortune and death, the basilisk is no creature to seek out. They are huge, about thirty feet long, and about as thick around as a large tree. They are fearsome looking creatures with triangular heads, rows of needle like teeth, and jagged spiky scales all over their sinuous bodies. The most feared part, however, is their eyes. The eyes of a basilisk seem to grow pale yellow. The legends say that any living creature that stares into the eyes of a basilisk will be turned into stone. This, however, is slightly misleading. Basilisks are, in fact, master hypnotists. Something about their gaze will render any creature immobile, leaving them easy prey for the hungry snake. If the stare does not work, the highly venomous fangs, measuring six inches long in the largest of the snakes, will do the trick.
Basilisks, fortunately, live in swamps and do not venture out. They are not numerous with perhaps five hundred in existence. Due to their large size, they take up a lot of space. Basilisks are not aggressive towards their own species, but they do not seek out company. Large basilisk will eat smaller ones, though they appear to be immune to each other’s stares. Female basilisks typically grow to a larger size than their male companions and are more inclined to prey on orcs and any other sentient creatures that travel their way. Basilisk will eat anything they can swallow, which is quite a lot, including Indus and any other creature that ventures too close to the swamp. Cyclops are rarely prey items, though a fully grown basilisk may eat them on occasion. Basilisk will live for about thirty years, though most of them do not live that long. Few animals prey upon these creatures; only the babies are truly subject to predation. Basilisk eggs are considered slightly magical and will fetch a good price in a market. They are relatively easy to get if one dares enter the swamp; basilisk mothers lay their eggs in rotting logs and then leave them. After about a month, the eggs will hatch into babies measuring about three feet long. The eggs are usually a speckled green and brown to blend in and are typically perfectly round. Baby basilisks do not have the full deadly stares of their parents but will be able to hypnotize larger creatures once they are about seven feet long. A fully grown basilisk can hypnotize even a troll, though that occasion is rare.
In general the basilisk is looked upon with hate and fear. Orcs are especially hateful of the beast and will go out to kill it. These ventures are big events and usually end up with some casualties on the orc side. Basilisk meat is considered poisonous and is burned, the skin saved to display to any who dare see it. The two venomous fangs are highly sought after by assassins, for a single prick will kill even the strongest creature. After a year, however, the fang loses the venom. Even a dragon will not take on a basilisk unless forced; dragons seem to have a special immunity to the staring eyes, though smaller ones will still find it difficult to fight. Dragons will not eat the meat, however. Basilisk hide is tough and strong and makes a wonderful armor for travelers, though the stink never completely comes out.
• CYCLOPS
Cyclops are generally stupid creatures. They are anywhere from seven to nine feet tall and thick bodied. Generally ugly, their most distinguishing feature is their one bulging eye. Cyclops live in the muddy swamps and eat fish and deer. They rarely traverse into forests because of their size. Brute like creatures, they eat meat raw and usually in large chunks. They are messy creatures and stink to high heaven due to their rotting and muddy surroundings. They clad themselves in crudely made kilt-like pants and shirts made of skins roughly stitched together. They typically drink water, though they will try anything once and have developed a liking for flavored drinks such as wine.
Cyclops communicate through a series of grunts and other guttural noises. They appear to have a social system, usually with a large family group ruled over by a dominant male, much like lions. However, the family is made up of the dominant male, his mate, and their children. They are not particularly aggressive, preferring to avoid fighting. If in a fight, Cyclops will fight with fists and wrestling or, if at hand, a crude club. They rarely fight to kill, only to establish dominance. Their appearance is one of bulky muscle and tanned skin due to their outside living. Their hair is usually long and tangled in wiry dark brown or black. The eye is typically a muddy brown or dull black with little intelligence in it. The typical Cyclops lifespan is about fifty years.
In general Cyclops avoid the intelligent races, preferring to keep to themselves. However, if there is a farm or village nearby, they have been known to take sheep and cows as easy meals. They are pigheadedly stubborn and not easily scared, but if one shows aggression and strength they will back down. The only creature they truly fear is the Indus, a creature which shares their lands. It is considered a test of strength for Orcs to wrestle a Cyclops to the ground.
• GRYPHON
The gryphon is a beast with the body of a lion and wings and head of a giant eagle. The front feet are like the talons of an eagle, the back feet the paws of a lion. The tail is lion-like, but instead of hair has a large brush of feathers on the end. The Animal is a bit larger than a horse, able to fly quite well, and is a vicious fighter. Gryphons are solitary creatures, not willing to share land with other creatures. With razor sharp claws and a snapping beak, the gryphon is not a creature to be trifled with. They are not easily scared and cannot be intimidated. Courageous, or perhaps just stubbornly stupid, gryphons will fight to the death. If, however, one can flee to the edge of the beast’s territory, the gryphon will not follow. Gryphons live in the forest, extending their territories a bit past the edges. They do not hold down a specific sleeping spot but roam all around their territory: the only exception is when there is a youngling to raise.
Gryphons are typically a tawny lion color, perhaps deepening to a dark brown on rare occasion. Their feathers are black or dark brown, never any pale color. Their fierce golden eyes seem to glare at all times. Baby gryphons are fiercely protected by their parents; breeding time and raising young are the only times two adult gryphons can be seen together. Gryphon babies are hatched, the incubation period being about three months in an egg the size of a dragon’s. Gryphons prefer to eat birds, fish, and small game such as rabbits or squirrels. If there is nothing else available, gryphons will kill small deer and other hoofed creatures. If a gryphon claims a farmland in its territory, the sheep will be captured and eaten. A gryphon will grow to full size in about four years, but will leave the nest at two. At this time the parents will split, the female returning to her territory.
Gryphons have excellent, eagle like sight and very good hearing. They do not, however, have a very good sense of smell. If caught in a territory of a gryphon and unable to escape, the best thing to do would be to lay perfectly still and blend into the forest. They make a series of bird-like sounds, usually small clacks and screeches. Their war cry is a high pitched shriek and can be deafening at close range. Due to their fierce nature and intolerance of other creatures, gryphons cannot be tamed. Attempts have been made to retrieve a gryphon egg, a task which is nigh upon impossible, and hatch the baby. However, without the secretive techniques of the mother gryphon, the baby rarely hatched. When it did, it would turn on its master or other creatures once it got big enough to do so. All in all, this magnificent creature is best observed and admired in secret, then left alone.
• HYDRA
On the list of beasts one should avoid running into, the hydra is one of the top slots. Some relative of the dragon, this unpleasant beast can cause quite a bit of chaos. The hydra is considered a slightly magical creature due to its extraordinary ability to grow back its heads. A hydra starts out with three heads. It looks much like a dragon except for the fact that it has no wings. If the head of a hydra is cut off, two more will grow back in its place. This cycle will continue until the hydra has 12 heads. At this time, it will merely grow back the cut off head, not adding any more. Through some dissection of slain hydra, it was found that the brain actually resides in the chest behind a large plate of bone. This means that each head cut off does not hinder any true bodily function, allowing the hydra to grow it back within minutes. This, combined with the razor sharp claws and numerous snapping teeth, makes the hydra a fearsome opponent. It is fortunate that they do not also have a breath weapon.
Hydra are not friendly towards any race including their own. They are very quick to a fight and will tear apart anything that comes near enough. Nothing really hunts them due to the fact that they are supremely hard to kill. Their bony chest plate is half a foot thick and can withstand blows from any weapon. They heal very quickly as well, though their heads regenerate the fastest. Hydra are laid in eggs the size of a dragon’s but a dull gray in color, then left in a cave. After a month the baby hydra hatches with three heads and usually claims the cave as its own. Hydra typically stay in one spot unless another hydra drives them off. They live about one hundred years long. Anyone who sees a twelve headed hydra would do best to run, for that is an assurance that is has been in at least one fight and won. A hydra will kill anything that attacks it.
• INDUS
Deep in the swamps of Malnor live gruesome creatures called indus. At seven feet long they are large, but you rarely see an entire one. Indus can be compared to worms. They are thick and spongy, their skin slimy and pale white. They have no discernable eyes. However, unlike normal worms, they have giant mouths. Their entire mouth opens up to reveal a ring of jagged hooked teeth. These worms are carnivorous. Like snakes, they seem to hunt their prey by sensing motion. They have no discernable hearing, sight, or scent. Usually they lay in wait deep in the muck, feeding on any decomposing tidbits in the swamp. When prospective prey comes along they rise up like giant maggots to attack. They will engulf whatever they first touch, slowly consuming it alive.
Considering that no one wants to study the giant worms, little is known about their reproduction and general nature. They can be found in varying sizes and it is assumed the babies are about a foot long. Indus are not assumed to live very long, though this has never been discovered. They are fairly easy to kill due to their lack of protective flesh. They are not considered edible, however. If the skin is taken and dried like leather it makes a very strong waterproof rope. The orcs often hunt the worms to use them as such.
• KODO
The kodo is one of the largest animals that lives in the desert. Appearing much like a rhino, it is the size of an elephant. The kodo has four stumpy legs, a thick body coated in calloused gray green skin, and a giant head with almost no neck. They sport one giant horn that splits into two curved ones, looking much like the letter ‘Y’. They have very small ears but can hear very well. Kodo are herd animals, grouping in herds of five to twenty. They are solely herbivores and graze constantly, eating mainly small shrubs and cacti. Kodo are not particularly endearing creatures. They can be used as pack animals, though riding them can be tough due to their grumpy natures. Kodo are hard to tame and train because they are stubborn; the best way to keep a kodo as a pack animal would be to catch a baby. This is difficult, however, because the mother kodo are rabidly protective of their babies. Kodo reach their true size at four to six years and live about fifty years.
There is nothing particularly special about kodos. They are hard to kill due to their thick leathery hide. Arrows have little effect other than to annoy the kodos. Kodos have very good hearing, average smell, and very poor sight. They are prone to charging quickly and can be very deadly. An enraged kodo is something even an orc would run from. They will pursue a target for quite a ways and can reach speed of thirty miles an hour. The only way to escape a kodo other than outrunning it is to climb a tree or a high rock. Even then the kodo will snort and stay at the base until dark. Kodos have no real predators due to their size and toughness. Their meat is nutritious, though not exceptional, but is often considered to not be worth the trouble.
• KRAKEN
Kraken, the dreaded sea creature, are the other reason for few sea voyages. Like the leviathan, the squid like creatures have been known to attack ships. Their giant tentacles stretch at least 100 feet long with hundreds of strong suction cups on the bottoms. These can hold onto almost anything and will continue to do so until they eat it or decide it is inedible. At the center of their ten long tentacles is a giant hooked beak capable of snapping through bones.
The Kraken’s only true enemy is the leviathan. As it also lives in the deep, fights between these two species are frequent. Nothing is truly known about the lifespan or reproduction of the kraken, but it is assumed they act much like regular squid. If a voyager finds their ship in the grasp of a kraken, they would be well advised to abandon the craft to the beast and retreat to shore.
• LEVIATHAN
Leviathans, sometimes called the basilisk of the sea, are perhaps one of the most compelling reasons to stay ashore. The giant serpents are anywhere from fifty to one hundred feet long. Their bodies are usually either green or blue, typically growing with barnacles and seaweed. Much like eels, they seem to be coated with a thin layer of slime and move very fast. A thick fin on the end of their sinuous tail helps propel them through the water. Their pointed heads look much like a dragon’s, though a big smoother, and they have a frill of webbing and spikes at the base of their necks. All in all they are frightening creatures with rows of long, needle like teeth and glaring pale eyes.
Leviathans stay to the deeps, the only real sighting from the shore being perhaps the occasional looping body in the distance. In general they live in the open ocean, attacking ships or anything of interest from below and coiling their bodies around it like a python. They are not venomous, but their teeth can leave nasty marks. Not much is known about their lifestyle or life span considering their aquatic life. It is not known how many dwell in the deeps, but it is assumed that they are not incredibly rare due to the number of attacks. Krakens are perhaps their one true competitor. In general it is safer to stay on the shore and not run into this feared beast of the ocean.
• MAVAN
The mavan is another intimidating grassland beast, but it takes on a rather unusual appearance. An expert stalker, these six foot tall praying mantises can rip off your head before you even see them. They are always green, the color of grass, and can sneak up on their prey with silent grace. They look like their smaller cousins, just much bigger. Mavan have very good eyesight, though almost no sense of smell and very weak hearing. They are constantly on the lookout for prey and are thus hard to sneak up on due to their vigilance. For the most part they eat birds, small mammals, and lizards. If, however, they happen upon an unsuspecting human they will not hesitate to attack. They are not particularly aggressive, however, and often run to find better prey if their current selection fights back.
Mavan reproduce in the same way as smaller praying mantises. The female will usually eat the male after reproducing. She then lays a large egg sac into the ground. This sac is filled with oblong eggs and is about four feet long. After two weeks the baby Mavans will hatch. They are about four inches long and will take a year to reach full size. Mavan, on average, live about three years. They are preyed upon by Amarok and rocs on occasion, though not often.
Mavan are not particularly hated or feared, merely viewed with reasonable caution. A traveler with a sword or spear can easily fend off or kill these beasts. Considering that they are not nocturnal, travelers need not worry about a mavan attack during the night. Their flesh is considered a delicacy, leading to enterprising young men to go and hunt the giant insects to sell in the market.
• PEGASUS
Pegasi, the flying horses, are rare and elusive creatures. They are always a pale color, typically white with the occasional silver or pale fawn mixed in. They do not appear in darker colors such as black or brown. Their coats are solid, their hooves jet black. Pegasus wings are large, twice as big as the horse, and the same color as the body. The wings are feathered like an eagle’s, leading to the popular myth that somewhere along the lines a horse and a roc mixed species. Due to their light coloring, Pegasi are rarely seen because they blend in with the clouds. There are no more than one hundred in existence; the majority of them live in the Darvon area, living on the tops of the mountains. A few have been rumored to live in the mountains on Rider’s island, though this has never been proved. Their large lungs are well suited for the high altitudes of the mountains and they are rarely seen elsewhere. They graze upon the shrubby bushes and short grass that grows on the mountainside, occasionally venturing to the edges of the grasslands during foaling season in order to boost their health.
Pegasi have very good sense of hearing, smell, and sight, which makes them very hard to find. They fly as fast as draconians and can easily evade dragons. Rocs are their only true predator, though clashes between these two species are rare. Pegasi will run from anything chasing them, being timid and flighty creatures. They are curious, however, and will inspect things that interest them. They are not territorial, nor are they inclined to herd together. Mother pegasi raise their babies alone, the father not being a part of the baby’s life. Baby Pegasi are argued to be the most charming creatures known to the world, their only contestant being the baby unicorn. Baby pegasi are referred to as fledglings and are very curious, scampering about the mountain slopes like goats. This is the only time that a pegasi will fight all comers; mothers are very protective of their fledglings. Fledglings will stay close to their mothers for about a year. By the time they are two years old, they leave the nest and depart. Pegasus live about fifty years.
It is considered very bad luck to kill a Pegasus, even on accident. Anyone who does so is treated with scorn and shame and generally avoided. Pegasi have never been tamed due to their need to fly and be free and their general revered state among the races. Seeing a Pegasus in flight is a sure sign that something good will happen to you. Even orcs will not attempt to catch a Pegasus. Anyone found attempting to catch a Pegasus will be set upon by anyone nearby and soundly thrashed; the dwarves are especially protective of the angelic flying horses.
• PHOENIX
It is said if one is brave and true of heart, they may be blessed with a visit from the legendary phoenix. A rare creature, numbering perhaps fifty in all, the phoenix is so rarely seen it at times is thought to be extinct. Famed for bringing victory and fortune to anyone who sees it, they are much looked for. However, this fiery bird is very elusive. Equipped with excellent hearing and sight, phoenix cannot be snuck up upon. They also appear to be able to sense when anyone comes near, which means if you see a phoenix it probably wants you to see it. Phoenix are often considered capable of higher thought, though this has never been concretely proved. They are highly intelligent and insightful, though not capable of speech. Their song is so beautiful it will bring tears to the eyes of the most hardened warrior, though precious few have ever been lucky enough to hear it.
Phoenix are not, as popularly believed, constantly on fire. Usually they appear as a bright red bird about the size of a hawk. They have a long flowing tail that can have gold mixed in. Their beaks and feet are jet black, making them stunning birds to behold. Their beak is slightly curved and suited to their diet of berries and nuts. Phoenix especially love any red berries and will eat them in large quantities. It is unsure how long phoenix live, for it is a crime to own one, but they do live for at least one hundred years. At the time that they are about to reincarnate, they appear dull and lifeless, their feathers beginning to fall out. Seeing a phoenix rebirth is a once in a lifetime event; only a few people in the world have ever seen it occur. The phoenix will usually collect birch twigs and holly leaves to make a nest, then without warning will burst into brilliant flames. It is certain that these are magical flames, for nothing but the bird is burned. All that is left after five minutes of intense burning is a small chick. The chick is black like charcoal and helpless. Within a week it is fully grown to its original size and glory, ready to start its life over again.
Phoenix do reproduce, though only one phoenix is hatched every two hundred years. The egg is the size of a chicken egg and bright gold, impenetrable by any instrument. The two parents, who are always the most brilliantly colored and beautiful of the birds, will leave the egg once it is laid. The egg will lay in the nest for three months. Then, when hatching, the shell will catch fire and disintegrate, leaving a jet black chick in its place. Like the reincarnated phoenix, the chick will reach maturity in a week and then fly on. It is considered an honor to find a chick and care for it until it reaches maturity. Anyone who helps a phoenix is blessed with good luck for the remainder of their days, and on occasion the phoenix will leave them with a single brilliant red feather streaked through with gold. These feathers are considered magical and highly sought after.
• PYRA
When traveling across the plains and on the edges of the forests, one may run into these tiny little jewels. Harmless and flighty, pyra are actually tiny dragon like creatures. They travel in flocks and are about the size of the average sparrow. Like dragons, they have long necks and tails, four legs, and two wings. Unlike dragons, their back legs are much longer and thicker while their front legs are short and delicate, meaning that they perch on two legs like birds. Their front feet are generally used for holding things. However, their wings are completely clear like an insect’s. their slender bodies shimmer with iridescent scales that can appear to be a variety of colors. They are often mistaken for hummingbirds due to their speed and bright coloring. They can change direction rapidly and, through some miracle, move much faster than their larger cousins. It may be due to their shorter and broader wings. Unlike real dragons, they cannot breathe fire or any other breath weapon. They do have tiny needles sharp teeth but rarely use them except to snap playfully at each other. Pyra are very friendly and rarely have disputes amongst themselves.
Pyra feed primarily on flower nectar, although they will not scorn the occasional bug. Springtime is the best time to find these tiny creatures. There is one non-nectar food source, however, that the pyra adore above all else. During the fall, when berries are beginning to ripen, pyra will feast heavily upon blueberries. A flock of pyra can clean out a bush in less than an hour. Due to their constant flying and speed they must eat massive amounts of sugar every day. Pyra hibernate, like mammals and most reptiles. After their berry feast, they all find a low cave in the dirt or in rock, usually within a forest, and huddle up in a giant mass of scales and wings. In this way they survive the winter. Once they come out of their sleep in the spring, they go about eating once more. At the beginning of summer Pyras dig small holes in the earth. The female will lay 4-6 tiny, marble sized shimmering eggs in the hole and watch over them carefully. The entire flock stays stationary during this time, usually taking up residence in a large flowering area. The babies hatch after two weeks and spend the next two weeks in the den being fed by the members of the flock. After about two weeks they begin to go out, unable to fly but able to hop along the ground and follow the flock. When they are about one month old they begin to fly and the flock moves on. Pyra will live for about four to five years; due to their small size and agility they are rarely preyed upon.
In relation to the rest of the world, Pyra are viewed with general delight. On a quiet day their small peeping chirrups can be heard across the prairies, giving the grasslands a cheery sound. Their dragonish looks combined with their speed and curious natures make them adorable creatures. Often whole flocks are captured to sell in markets. However, the caged pyra will not live for long. They do not survive in captivity for some reason, no matter how big their cage or how kind their owner. After a week their scales dull and fall off, then they slowly die. If, however, one shows patience and befriends a pyra, they might follow them and leave their flock. This, however, is not a permanent bond. The pyra will eventually leave and join another flock. Pyra can never truly be tamed, even if their eggs are found and hatched. They are best left outside, though if you are traveling you may find your caravan subject to a visit from very curious pyras.
• ROC
Rocs are legendary giant eagles. Able to carry off horses with ease, they are formidable foes. Their wingspan is about thirty feet wide, making them fast and strong fliers. Due to their size, they do not live in the forest but rather along the grasslands. On occasion they will venture into the outskirts of the mountains, swamps, and desert. Rocs are opportunistic feeders and will kill horses, amarok pups, and the occasional Pegasus. Mainly, however, they prey upon horses and any other beast that they can carry off. If flying over a farm, they will most certainly attack any cows or sheep kept there. After killing their prey, rocs will feast upon it on the ground considering that there are few trees that can support their weight. They will eat already dead animals if there is nothing else to be found.
Rocs are generally a dark brown or golden color with little variation in between. They look much like golden eagles except much larger. They are generally silent creatures except for the occasional screech or whistling cry. Rocs are roamers, not territorial, and rarely associate with their own kind. If a large kill, such as a kodo, is found then a few rocs might congregate without incident. On occasion they can be found by the shores, hunting fish, but this is a rare sighting. The species is not rare, nor is it numerous. If you are traveling across the grassland, you are almost guaranteed to see this magnificent bird at least onece. Rocs lay three eggs at a time, making their nests on the sides of the mountains, and both of the parents raise them. The chicks are able to fly at three months and will stay around their nest for another two. Most chicks go off on their own by the time they are six months old. The average roc lives ten to fifteen years.
Rocs are creatures that are not treated with any particular like or dislike. They rarely attack humans or elves, for they are too small. Orcs, too, are not prey items. Centaurs have been attacked by rocs before, but on rare occasion. Goblins escape their notice altogether. Draconians have the most run ins with the giant eagles, though it rarely comes out with any deaths. Young male draconians have been known to seek out the giant eagles for a mid air tussle for bragging rights and to test their prowess. Rocs have no real enemies, though dragons occasionally will catch and eat them. Rocs are fierce fighters when angered and can cause considerable damage with their sharp talons and honed beaks.
• TROLL
Trolls, large creatures that are ten feet at the shortest, are much like Cyclops in terms of intelligence. They are thick and stocky, very muscular, and have squat bald heads with almost no necks. Their skin is typically a sickly looking muddy green and calloused with warts and growths. Trolls live in the mountains, usually near a water source. Due to their size, they typically eat deer and any other large animals they can find. Like the Cyclops, they do not cook their meat. They use the hides to clothe themselves in crude outfits and at times will take clothing from travelers. They live about as long as orcs.
Trolls are very stupid creatures, probably due to being hit on the head with rocks. They are more aggressive than Cyclops, though, and will fight anyone who comes near to them. They do not hold specific territories, preferring to roam. Trolls can be found by themselves or in groups numbering up to fifty. A group of trolls is very destructive and loud-these ‘parties’ can last for weeks. A gathering of trolls can consist of any trolls that wander along. They are not aggressive towards each other, though they often fight for fun and to establish dominance over each other. Any fights, however, are quickly forgotten. Trolls do not hold grudges.
• UNICORN
The unicorn is renowned as the most magical creature in the lands. Pure white, never another color, the unicorn is like a piece of heaven made into an earthen form. They possess incredible healing powers, thought to be held within their two foot long spiraled horn. The horn usually appears to be made of shimmering mother of pearl, although legend states that it seems to glow a pale blue when they are healing themselves or performing some other magical act. Contrary to popular belief, unicorns do not have a predisposition to seek out young maidens. Rather, they seem to have a sense of one’s true nature and will only reveal themselves to those who are purest of heart. Unicorns cannot speak in any way and are not truly sentient. They are, however, the closest of the creatures to being so. Along with the healing, unicorns seem to have a life-giving effect to everything around them. The forest where they live is greener and untouched by death and decay. This is the reason why the forests in the elven empire can be so thick and lush, even seeming enchanted.
Unicorns live for around three hundred years. They are very rare with only about fifty of them in the whole forest. Unicorns are the size of regular horses, though much more delicately built. Their manes and tails are silvery white and seem to glisten in the sun. Their hooves are cloven like a goat’s and bright silver. Although unicorns live for a long time, they are not immortal and do reproduce. A female unicorn has a foal only once in her life-when she is 37 years old. The foal is born looking just like a horse, though with cloven hooves and minute perfection, When they are one week old their little horns began to bulge in their forehead. By the time they are one year old it is in and hardened. Unicorns depart from their mothers at age two. A unicorn, like a horse, is done growing at the age of four. The horn grows with the horse up to this point until it is a magnificent ornament. Unicorns are generally solitary, preferring to browse by themselves in the forest, but if a small group of them congregates there is no dispute among them.
Unicorns are revered above all other animals. It is a crime to kill one and the elves have no issue with instantly killing anyone who is found slaying a unicorn. Despite this, there are those who kill them for their horn, which retains all the magic. A unicorn horn can heal almost anything and also purifies any liquid it touches. The unicorn, a docile and kind beast, has an added defense against these hunters. Aside from the long, spear like horn that spirals from their head, the unicorn can teleport. If startled, the unicorn just teleports to a different location. It is not sure how far they will go, but only that once they teleport you cannot find them again. A dying unicorn will simply fade away until the body is gone, leaving only the horn behind. It doesn’t have nearly the power of a horn taken from a live unicorn, but it a more accepted method of acquiring a horn. However, finding a horn merely lying around is very rare, for the dying unicorn will hide when its time is near.
The animals of malnor are, for the most part, non sentient beings. They cannot speak nor truly reason in the way of the other races. All of the creatures listed here have information about their temperament, life expectancy, territory, and relation to the races around them. It is expected that you convey them as they are described. None of these animals are open to be roleplayed as a single character, so don't even try it.
COLOR CODING
Green: Animal lives in the grasslands
Purple: Animal lives in the mountains
Blue: Animal lives in the ocean
Red: Animal lives in desert
Teal: Animal lives in forest
Brown: Animal lives in marshlands
• AMAROK
Amarok, the giant wolves of the plains, are vicious creatures. They typically stay in the area of Caros, the Northern part of Malnor, though occasionally one will wander as far as Welryn. Such occasions, however, are rare. The wolves are as large as horses, easily ten feet tall at the tip of the ears. They look like typical wolves, ranging from light gray to black with brown mixed in. White or tan wolves are very rare and do not survive long due to their inability to camouflage. Any that do survive are highly coveted as prize pelts among the centaurs. amarok command a fearsome array of excellent senses, their hearing and smell being the strongest. Unlike regular wolves, however, they are solitary animals. They also possess a stronger night vision and are able to see as well as normal wolves can during the day. Two male amarok will fight to the death or until one gives up and runs. If a female meets a male, he will chase her off if it is not mating season. They are an elusive race due to their purely nocturnal nature. During the day, amarok sleep in dug out dens they create. Each amarok holds down a small territory, usually about three to five square miles. Territory lines change often and quickly-amarok will often attack others with better territories. Areas by water or rich hunting grounds change masters many times a year.
Amarok pups are about the size of normal wolves and have often been mistaken for such. A mother amarok will have two to four pups, not as many as normal wolves. The species is not rare, but they are not numerous. The lifetime of an amarok is around twenty years, at which time their pelt is speckled with silver. The pups reach maturity in about two years, leaving the den at one. At the time of the pup’s departure, the mother leaves as well to find a new territory. Pups are vulnerable to rocs, mavan, and other amarok-half of the pups do not make it to the first year. However, larger amarok will prey on any creature it can kill. Many amarok are criss crossed with vicious scars due to feisty prey.
Seeing an amarok during the day is considered a sign of bad fortune, since little will drive them from their daytime dens. Due to their solitary and roaming nature, amarok should not be tamed. Although they look like wolves, their size and appetite alone are enough to dissuade hopeful owners. The pups are rambunctious and destructive, very stubborn and difficult to train. Amarok are the sworn enemies of centaurs-an amarok will attack the horse like race without hesitation. Due to their sheer size and hardiness, amarok are difficult to kill with arrows and even harder to kill with swords or any other close-combat weapons. An amarok pelt displayed in a centaur’s home is considered the utmost sign of bravery.
• BASALISK
The famed serpent of misfortune and death, the basilisk is no creature to seek out. They are huge, about thirty feet long, and about as thick around as a large tree. They are fearsome looking creatures with triangular heads, rows of needle like teeth, and jagged spiky scales all over their sinuous bodies. The most feared part, however, is their eyes. The eyes of a basilisk seem to grow pale yellow. The legends say that any living creature that stares into the eyes of a basilisk will be turned into stone. This, however, is slightly misleading. Basilisks are, in fact, master hypnotists. Something about their gaze will render any creature immobile, leaving them easy prey for the hungry snake. If the stare does not work, the highly venomous fangs, measuring six inches long in the largest of the snakes, will do the trick.
Basilisks, fortunately, live in swamps and do not venture out. They are not numerous with perhaps five hundred in existence. Due to their large size, they take up a lot of space. Basilisks are not aggressive towards their own species, but they do not seek out company. Large basilisk will eat smaller ones, though they appear to be immune to each other’s stares. Female basilisks typically grow to a larger size than their male companions and are more inclined to prey on orcs and any other sentient creatures that travel their way. Basilisk will eat anything they can swallow, which is quite a lot, including Indus and any other creature that ventures too close to the swamp. Cyclops are rarely prey items, though a fully grown basilisk may eat them on occasion. Basilisk will live for about thirty years, though most of them do not live that long. Few animals prey upon these creatures; only the babies are truly subject to predation. Basilisk eggs are considered slightly magical and will fetch a good price in a market. They are relatively easy to get if one dares enter the swamp; basilisk mothers lay their eggs in rotting logs and then leave them. After about a month, the eggs will hatch into babies measuring about three feet long. The eggs are usually a speckled green and brown to blend in and are typically perfectly round. Baby basilisks do not have the full deadly stares of their parents but will be able to hypnotize larger creatures once they are about seven feet long. A fully grown basilisk can hypnotize even a troll, though that occasion is rare.
In general the basilisk is looked upon with hate and fear. Orcs are especially hateful of the beast and will go out to kill it. These ventures are big events and usually end up with some casualties on the orc side. Basilisk meat is considered poisonous and is burned, the skin saved to display to any who dare see it. The two venomous fangs are highly sought after by assassins, for a single prick will kill even the strongest creature. After a year, however, the fang loses the venom. Even a dragon will not take on a basilisk unless forced; dragons seem to have a special immunity to the staring eyes, though smaller ones will still find it difficult to fight. Dragons will not eat the meat, however. Basilisk hide is tough and strong and makes a wonderful armor for travelers, though the stink never completely comes out.
• CYCLOPS
Cyclops are generally stupid creatures. They are anywhere from seven to nine feet tall and thick bodied. Generally ugly, their most distinguishing feature is their one bulging eye. Cyclops live in the muddy swamps and eat fish and deer. They rarely traverse into forests because of their size. Brute like creatures, they eat meat raw and usually in large chunks. They are messy creatures and stink to high heaven due to their rotting and muddy surroundings. They clad themselves in crudely made kilt-like pants and shirts made of skins roughly stitched together. They typically drink water, though they will try anything once and have developed a liking for flavored drinks such as wine.
Cyclops communicate through a series of grunts and other guttural noises. They appear to have a social system, usually with a large family group ruled over by a dominant male, much like lions. However, the family is made up of the dominant male, his mate, and their children. They are not particularly aggressive, preferring to avoid fighting. If in a fight, Cyclops will fight with fists and wrestling or, if at hand, a crude club. They rarely fight to kill, only to establish dominance. Their appearance is one of bulky muscle and tanned skin due to their outside living. Their hair is usually long and tangled in wiry dark brown or black. The eye is typically a muddy brown or dull black with little intelligence in it. The typical Cyclops lifespan is about fifty years.
In general Cyclops avoid the intelligent races, preferring to keep to themselves. However, if there is a farm or village nearby, they have been known to take sheep and cows as easy meals. They are pigheadedly stubborn and not easily scared, but if one shows aggression and strength they will back down. The only creature they truly fear is the Indus, a creature which shares their lands. It is considered a test of strength for Orcs to wrestle a Cyclops to the ground.
• GRYPHON
The gryphon is a beast with the body of a lion and wings and head of a giant eagle. The front feet are like the talons of an eagle, the back feet the paws of a lion. The tail is lion-like, but instead of hair has a large brush of feathers on the end. The Animal is a bit larger than a horse, able to fly quite well, and is a vicious fighter. Gryphons are solitary creatures, not willing to share land with other creatures. With razor sharp claws and a snapping beak, the gryphon is not a creature to be trifled with. They are not easily scared and cannot be intimidated. Courageous, or perhaps just stubbornly stupid, gryphons will fight to the death. If, however, one can flee to the edge of the beast’s territory, the gryphon will not follow. Gryphons live in the forest, extending their territories a bit past the edges. They do not hold down a specific sleeping spot but roam all around their territory: the only exception is when there is a youngling to raise.
Gryphons are typically a tawny lion color, perhaps deepening to a dark brown on rare occasion. Their feathers are black or dark brown, never any pale color. Their fierce golden eyes seem to glare at all times. Baby gryphons are fiercely protected by their parents; breeding time and raising young are the only times two adult gryphons can be seen together. Gryphon babies are hatched, the incubation period being about three months in an egg the size of a dragon’s. Gryphons prefer to eat birds, fish, and small game such as rabbits or squirrels. If there is nothing else available, gryphons will kill small deer and other hoofed creatures. If a gryphon claims a farmland in its territory, the sheep will be captured and eaten. A gryphon will grow to full size in about four years, but will leave the nest at two. At this time the parents will split, the female returning to her territory.
Gryphons have excellent, eagle like sight and very good hearing. They do not, however, have a very good sense of smell. If caught in a territory of a gryphon and unable to escape, the best thing to do would be to lay perfectly still and blend into the forest. They make a series of bird-like sounds, usually small clacks and screeches. Their war cry is a high pitched shriek and can be deafening at close range. Due to their fierce nature and intolerance of other creatures, gryphons cannot be tamed. Attempts have been made to retrieve a gryphon egg, a task which is nigh upon impossible, and hatch the baby. However, without the secretive techniques of the mother gryphon, the baby rarely hatched. When it did, it would turn on its master or other creatures once it got big enough to do so. All in all, this magnificent creature is best observed and admired in secret, then left alone.
• HYDRA
On the list of beasts one should avoid running into, the hydra is one of the top slots. Some relative of the dragon, this unpleasant beast can cause quite a bit of chaos. The hydra is considered a slightly magical creature due to its extraordinary ability to grow back its heads. A hydra starts out with three heads. It looks much like a dragon except for the fact that it has no wings. If the head of a hydra is cut off, two more will grow back in its place. This cycle will continue until the hydra has 12 heads. At this time, it will merely grow back the cut off head, not adding any more. Through some dissection of slain hydra, it was found that the brain actually resides in the chest behind a large plate of bone. This means that each head cut off does not hinder any true bodily function, allowing the hydra to grow it back within minutes. This, combined with the razor sharp claws and numerous snapping teeth, makes the hydra a fearsome opponent. It is fortunate that they do not also have a breath weapon.
Hydra are not friendly towards any race including their own. They are very quick to a fight and will tear apart anything that comes near enough. Nothing really hunts them due to the fact that they are supremely hard to kill. Their bony chest plate is half a foot thick and can withstand blows from any weapon. They heal very quickly as well, though their heads regenerate the fastest. Hydra are laid in eggs the size of a dragon’s but a dull gray in color, then left in a cave. After a month the baby hydra hatches with three heads and usually claims the cave as its own. Hydra typically stay in one spot unless another hydra drives them off. They live about one hundred years long. Anyone who sees a twelve headed hydra would do best to run, for that is an assurance that is has been in at least one fight and won. A hydra will kill anything that attacks it.
• INDUS
Deep in the swamps of Malnor live gruesome creatures called indus. At seven feet long they are large, but you rarely see an entire one. Indus can be compared to worms. They are thick and spongy, their skin slimy and pale white. They have no discernable eyes. However, unlike normal worms, they have giant mouths. Their entire mouth opens up to reveal a ring of jagged hooked teeth. These worms are carnivorous. Like snakes, they seem to hunt their prey by sensing motion. They have no discernable hearing, sight, or scent. Usually they lay in wait deep in the muck, feeding on any decomposing tidbits in the swamp. When prospective prey comes along they rise up like giant maggots to attack. They will engulf whatever they first touch, slowly consuming it alive.
Considering that no one wants to study the giant worms, little is known about their reproduction and general nature. They can be found in varying sizes and it is assumed the babies are about a foot long. Indus are not assumed to live very long, though this has never been discovered. They are fairly easy to kill due to their lack of protective flesh. They are not considered edible, however. If the skin is taken and dried like leather it makes a very strong waterproof rope. The orcs often hunt the worms to use them as such.
• KODO
The kodo is one of the largest animals that lives in the desert. Appearing much like a rhino, it is the size of an elephant. The kodo has four stumpy legs, a thick body coated in calloused gray green skin, and a giant head with almost no neck. They sport one giant horn that splits into two curved ones, looking much like the letter ‘Y’. They have very small ears but can hear very well. Kodo are herd animals, grouping in herds of five to twenty. They are solely herbivores and graze constantly, eating mainly small shrubs and cacti. Kodo are not particularly endearing creatures. They can be used as pack animals, though riding them can be tough due to their grumpy natures. Kodo are hard to tame and train because they are stubborn; the best way to keep a kodo as a pack animal would be to catch a baby. This is difficult, however, because the mother kodo are rabidly protective of their babies. Kodo reach their true size at four to six years and live about fifty years.
There is nothing particularly special about kodos. They are hard to kill due to their thick leathery hide. Arrows have little effect other than to annoy the kodos. Kodos have very good hearing, average smell, and very poor sight. They are prone to charging quickly and can be very deadly. An enraged kodo is something even an orc would run from. They will pursue a target for quite a ways and can reach speed of thirty miles an hour. The only way to escape a kodo other than outrunning it is to climb a tree or a high rock. Even then the kodo will snort and stay at the base until dark. Kodos have no real predators due to their size and toughness. Their meat is nutritious, though not exceptional, but is often considered to not be worth the trouble.
• KRAKEN
Kraken, the dreaded sea creature, are the other reason for few sea voyages. Like the leviathan, the squid like creatures have been known to attack ships. Their giant tentacles stretch at least 100 feet long with hundreds of strong suction cups on the bottoms. These can hold onto almost anything and will continue to do so until they eat it or decide it is inedible. At the center of their ten long tentacles is a giant hooked beak capable of snapping through bones.
The Kraken’s only true enemy is the leviathan. As it also lives in the deep, fights between these two species are frequent. Nothing is truly known about the lifespan or reproduction of the kraken, but it is assumed they act much like regular squid. If a voyager finds their ship in the grasp of a kraken, they would be well advised to abandon the craft to the beast and retreat to shore.
• LEVIATHAN
Leviathans, sometimes called the basilisk of the sea, are perhaps one of the most compelling reasons to stay ashore. The giant serpents are anywhere from fifty to one hundred feet long. Their bodies are usually either green or blue, typically growing with barnacles and seaweed. Much like eels, they seem to be coated with a thin layer of slime and move very fast. A thick fin on the end of their sinuous tail helps propel them through the water. Their pointed heads look much like a dragon’s, though a big smoother, and they have a frill of webbing and spikes at the base of their necks. All in all they are frightening creatures with rows of long, needle like teeth and glaring pale eyes.
Leviathans stay to the deeps, the only real sighting from the shore being perhaps the occasional looping body in the distance. In general they live in the open ocean, attacking ships or anything of interest from below and coiling their bodies around it like a python. They are not venomous, but their teeth can leave nasty marks. Not much is known about their lifestyle or life span considering their aquatic life. It is not known how many dwell in the deeps, but it is assumed that they are not incredibly rare due to the number of attacks. Krakens are perhaps their one true competitor. In general it is safer to stay on the shore and not run into this feared beast of the ocean.
• MAVAN
The mavan is another intimidating grassland beast, but it takes on a rather unusual appearance. An expert stalker, these six foot tall praying mantises can rip off your head before you even see them. They are always green, the color of grass, and can sneak up on their prey with silent grace. They look like their smaller cousins, just much bigger. Mavan have very good eyesight, though almost no sense of smell and very weak hearing. They are constantly on the lookout for prey and are thus hard to sneak up on due to their vigilance. For the most part they eat birds, small mammals, and lizards. If, however, they happen upon an unsuspecting human they will not hesitate to attack. They are not particularly aggressive, however, and often run to find better prey if their current selection fights back.
Mavan reproduce in the same way as smaller praying mantises. The female will usually eat the male after reproducing. She then lays a large egg sac into the ground. This sac is filled with oblong eggs and is about four feet long. After two weeks the baby Mavans will hatch. They are about four inches long and will take a year to reach full size. Mavan, on average, live about three years. They are preyed upon by Amarok and rocs on occasion, though not often.
Mavan are not particularly hated or feared, merely viewed with reasonable caution. A traveler with a sword or spear can easily fend off or kill these beasts. Considering that they are not nocturnal, travelers need not worry about a mavan attack during the night. Their flesh is considered a delicacy, leading to enterprising young men to go and hunt the giant insects to sell in the market.
• PEGASUS
Pegasi, the flying horses, are rare and elusive creatures. They are always a pale color, typically white with the occasional silver or pale fawn mixed in. They do not appear in darker colors such as black or brown. Their coats are solid, their hooves jet black. Pegasus wings are large, twice as big as the horse, and the same color as the body. The wings are feathered like an eagle’s, leading to the popular myth that somewhere along the lines a horse and a roc mixed species. Due to their light coloring, Pegasi are rarely seen because they blend in with the clouds. There are no more than one hundred in existence; the majority of them live in the Darvon area, living on the tops of the mountains. A few have been rumored to live in the mountains on Rider’s island, though this has never been proved. Their large lungs are well suited for the high altitudes of the mountains and they are rarely seen elsewhere. They graze upon the shrubby bushes and short grass that grows on the mountainside, occasionally venturing to the edges of the grasslands during foaling season in order to boost their health.
Pegasi have very good sense of hearing, smell, and sight, which makes them very hard to find. They fly as fast as draconians and can easily evade dragons. Rocs are their only true predator, though clashes between these two species are rare. Pegasi will run from anything chasing them, being timid and flighty creatures. They are curious, however, and will inspect things that interest them. They are not territorial, nor are they inclined to herd together. Mother pegasi raise their babies alone, the father not being a part of the baby’s life. Baby Pegasi are argued to be the most charming creatures known to the world, their only contestant being the baby unicorn. Baby pegasi are referred to as fledglings and are very curious, scampering about the mountain slopes like goats. This is the only time that a pegasi will fight all comers; mothers are very protective of their fledglings. Fledglings will stay close to their mothers for about a year. By the time they are two years old, they leave the nest and depart. Pegasus live about fifty years.
It is considered very bad luck to kill a Pegasus, even on accident. Anyone who does so is treated with scorn and shame and generally avoided. Pegasi have never been tamed due to their need to fly and be free and their general revered state among the races. Seeing a Pegasus in flight is a sure sign that something good will happen to you. Even orcs will not attempt to catch a Pegasus. Anyone found attempting to catch a Pegasus will be set upon by anyone nearby and soundly thrashed; the dwarves are especially protective of the angelic flying horses.
• PHOENIX
It is said if one is brave and true of heart, they may be blessed with a visit from the legendary phoenix. A rare creature, numbering perhaps fifty in all, the phoenix is so rarely seen it at times is thought to be extinct. Famed for bringing victory and fortune to anyone who sees it, they are much looked for. However, this fiery bird is very elusive. Equipped with excellent hearing and sight, phoenix cannot be snuck up upon. They also appear to be able to sense when anyone comes near, which means if you see a phoenix it probably wants you to see it. Phoenix are often considered capable of higher thought, though this has never been concretely proved. They are highly intelligent and insightful, though not capable of speech. Their song is so beautiful it will bring tears to the eyes of the most hardened warrior, though precious few have ever been lucky enough to hear it.
Phoenix are not, as popularly believed, constantly on fire. Usually they appear as a bright red bird about the size of a hawk. They have a long flowing tail that can have gold mixed in. Their beaks and feet are jet black, making them stunning birds to behold. Their beak is slightly curved and suited to their diet of berries and nuts. Phoenix especially love any red berries and will eat them in large quantities. It is unsure how long phoenix live, for it is a crime to own one, but they do live for at least one hundred years. At the time that they are about to reincarnate, they appear dull and lifeless, their feathers beginning to fall out. Seeing a phoenix rebirth is a once in a lifetime event; only a few people in the world have ever seen it occur. The phoenix will usually collect birch twigs and holly leaves to make a nest, then without warning will burst into brilliant flames. It is certain that these are magical flames, for nothing but the bird is burned. All that is left after five minutes of intense burning is a small chick. The chick is black like charcoal and helpless. Within a week it is fully grown to its original size and glory, ready to start its life over again.
Phoenix do reproduce, though only one phoenix is hatched every two hundred years. The egg is the size of a chicken egg and bright gold, impenetrable by any instrument. The two parents, who are always the most brilliantly colored and beautiful of the birds, will leave the egg once it is laid. The egg will lay in the nest for three months. Then, when hatching, the shell will catch fire and disintegrate, leaving a jet black chick in its place. Like the reincarnated phoenix, the chick will reach maturity in a week and then fly on. It is considered an honor to find a chick and care for it until it reaches maturity. Anyone who helps a phoenix is blessed with good luck for the remainder of their days, and on occasion the phoenix will leave them with a single brilliant red feather streaked through with gold. These feathers are considered magical and highly sought after.
• PYRA
When traveling across the plains and on the edges of the forests, one may run into these tiny little jewels. Harmless and flighty, pyra are actually tiny dragon like creatures. They travel in flocks and are about the size of the average sparrow. Like dragons, they have long necks and tails, four legs, and two wings. Unlike dragons, their back legs are much longer and thicker while their front legs are short and delicate, meaning that they perch on two legs like birds. Their front feet are generally used for holding things. However, their wings are completely clear like an insect’s. their slender bodies shimmer with iridescent scales that can appear to be a variety of colors. They are often mistaken for hummingbirds due to their speed and bright coloring. They can change direction rapidly and, through some miracle, move much faster than their larger cousins. It may be due to their shorter and broader wings. Unlike real dragons, they cannot breathe fire or any other breath weapon. They do have tiny needles sharp teeth but rarely use them except to snap playfully at each other. Pyra are very friendly and rarely have disputes amongst themselves.
Pyra feed primarily on flower nectar, although they will not scorn the occasional bug. Springtime is the best time to find these tiny creatures. There is one non-nectar food source, however, that the pyra adore above all else. During the fall, when berries are beginning to ripen, pyra will feast heavily upon blueberries. A flock of pyra can clean out a bush in less than an hour. Due to their constant flying and speed they must eat massive amounts of sugar every day. Pyra hibernate, like mammals and most reptiles. After their berry feast, they all find a low cave in the dirt or in rock, usually within a forest, and huddle up in a giant mass of scales and wings. In this way they survive the winter. Once they come out of their sleep in the spring, they go about eating once more. At the beginning of summer Pyras dig small holes in the earth. The female will lay 4-6 tiny, marble sized shimmering eggs in the hole and watch over them carefully. The entire flock stays stationary during this time, usually taking up residence in a large flowering area. The babies hatch after two weeks and spend the next two weeks in the den being fed by the members of the flock. After about two weeks they begin to go out, unable to fly but able to hop along the ground and follow the flock. When they are about one month old they begin to fly and the flock moves on. Pyra will live for about four to five years; due to their small size and agility they are rarely preyed upon.
In relation to the rest of the world, Pyra are viewed with general delight. On a quiet day their small peeping chirrups can be heard across the prairies, giving the grasslands a cheery sound. Their dragonish looks combined with their speed and curious natures make them adorable creatures. Often whole flocks are captured to sell in markets. However, the caged pyra will not live for long. They do not survive in captivity for some reason, no matter how big their cage or how kind their owner. After a week their scales dull and fall off, then they slowly die. If, however, one shows patience and befriends a pyra, they might follow them and leave their flock. This, however, is not a permanent bond. The pyra will eventually leave and join another flock. Pyra can never truly be tamed, even if their eggs are found and hatched. They are best left outside, though if you are traveling you may find your caravan subject to a visit from very curious pyras.
• ROC
Rocs are legendary giant eagles. Able to carry off horses with ease, they are formidable foes. Their wingspan is about thirty feet wide, making them fast and strong fliers. Due to their size, they do not live in the forest but rather along the grasslands. On occasion they will venture into the outskirts of the mountains, swamps, and desert. Rocs are opportunistic feeders and will kill horses, amarok pups, and the occasional Pegasus. Mainly, however, they prey upon horses and any other beast that they can carry off. If flying over a farm, they will most certainly attack any cows or sheep kept there. After killing their prey, rocs will feast upon it on the ground considering that there are few trees that can support their weight. They will eat already dead animals if there is nothing else to be found.
Rocs are generally a dark brown or golden color with little variation in between. They look much like golden eagles except much larger. They are generally silent creatures except for the occasional screech or whistling cry. Rocs are roamers, not territorial, and rarely associate with their own kind. If a large kill, such as a kodo, is found then a few rocs might congregate without incident. On occasion they can be found by the shores, hunting fish, but this is a rare sighting. The species is not rare, nor is it numerous. If you are traveling across the grassland, you are almost guaranteed to see this magnificent bird at least onece. Rocs lay three eggs at a time, making their nests on the sides of the mountains, and both of the parents raise them. The chicks are able to fly at three months and will stay around their nest for another two. Most chicks go off on their own by the time they are six months old. The average roc lives ten to fifteen years.
Rocs are creatures that are not treated with any particular like or dislike. They rarely attack humans or elves, for they are too small. Orcs, too, are not prey items. Centaurs have been attacked by rocs before, but on rare occasion. Goblins escape their notice altogether. Draconians have the most run ins with the giant eagles, though it rarely comes out with any deaths. Young male draconians have been known to seek out the giant eagles for a mid air tussle for bragging rights and to test their prowess. Rocs have no real enemies, though dragons occasionally will catch and eat them. Rocs are fierce fighters when angered and can cause considerable damage with their sharp talons and honed beaks.
• TROLL
Trolls, large creatures that are ten feet at the shortest, are much like Cyclops in terms of intelligence. They are thick and stocky, very muscular, and have squat bald heads with almost no necks. Their skin is typically a sickly looking muddy green and calloused with warts and growths. Trolls live in the mountains, usually near a water source. Due to their size, they typically eat deer and any other large animals they can find. Like the Cyclops, they do not cook their meat. They use the hides to clothe themselves in crude outfits and at times will take clothing from travelers. They live about as long as orcs.
Trolls are very stupid creatures, probably due to being hit on the head with rocks. They are more aggressive than Cyclops, though, and will fight anyone who comes near to them. They do not hold specific territories, preferring to roam. Trolls can be found by themselves or in groups numbering up to fifty. A group of trolls is very destructive and loud-these ‘parties’ can last for weeks. A gathering of trolls can consist of any trolls that wander along. They are not aggressive towards each other, though they often fight for fun and to establish dominance over each other. Any fights, however, are quickly forgotten. Trolls do not hold grudges.
• UNICORN
The unicorn is renowned as the most magical creature in the lands. Pure white, never another color, the unicorn is like a piece of heaven made into an earthen form. They possess incredible healing powers, thought to be held within their two foot long spiraled horn. The horn usually appears to be made of shimmering mother of pearl, although legend states that it seems to glow a pale blue when they are healing themselves or performing some other magical act. Contrary to popular belief, unicorns do not have a predisposition to seek out young maidens. Rather, they seem to have a sense of one’s true nature and will only reveal themselves to those who are purest of heart. Unicorns cannot speak in any way and are not truly sentient. They are, however, the closest of the creatures to being so. Along with the healing, unicorns seem to have a life-giving effect to everything around them. The forest where they live is greener and untouched by death and decay. This is the reason why the forests in the elven empire can be so thick and lush, even seeming enchanted.
Unicorns live for around three hundred years. They are very rare with only about fifty of them in the whole forest. Unicorns are the size of regular horses, though much more delicately built. Their manes and tails are silvery white and seem to glisten in the sun. Their hooves are cloven like a goat’s and bright silver. Although unicorns live for a long time, they are not immortal and do reproduce. A female unicorn has a foal only once in her life-when she is 37 years old. The foal is born looking just like a horse, though with cloven hooves and minute perfection, When they are one week old their little horns began to bulge in their forehead. By the time they are one year old it is in and hardened. Unicorns depart from their mothers at age two. A unicorn, like a horse, is done growing at the age of four. The horn grows with the horse up to this point until it is a magnificent ornament. Unicorns are generally solitary, preferring to browse by themselves in the forest, but if a small group of them congregates there is no dispute among them.
Unicorns are revered above all other animals. It is a crime to kill one and the elves have no issue with instantly killing anyone who is found slaying a unicorn. Despite this, there are those who kill them for their horn, which retains all the magic. A unicorn horn can heal almost anything and also purifies any liquid it touches. The unicorn, a docile and kind beast, has an added defense against these hunters. Aside from the long, spear like horn that spirals from their head, the unicorn can teleport. If startled, the unicorn just teleports to a different location. It is not sure how far they will go, but only that once they teleport you cannot find them again. A dying unicorn will simply fade away until the body is gone, leaving only the horn behind. It doesn’t have nearly the power of a horn taken from a live unicorn, but it a more accepted method of acquiring a horn. However, finding a horn merely lying around is very rare, for the dying unicorn will hide when its time is near.